5/20/2023 0 Comments Fable 4 plotIt never acted like a real dog, and there was no illusion that it was anything but a gameplay element, so the game's attempts at making me care for it didn't work." (3) "I didn't find myself bursting into tears every time he nicked his paw" (1) and "you won't miss it during the periods of the game when you're dogless." (3) "His need to alert you of hidden goods before you have a chance to find them for yourself takes away some of the thrill of discovery." (2) What's more, "on occasion, you may see him walk through a closed door or witness the textures on his fur disappear." (4) Yes, "there are some issue with clipping - your dog frequently runs straight through solid objects (including your legs)." (7) "Perhaps the biggest disappointment in Fable II came from the much-hyped dog. Speaking of marriage, "the marriage system is actually kind of harsh and I had more than a few wives walk out on me for no apparent reason." (1) "I had a few weird glitches, including a strange moment when my character's spouse got angry, divorced him, and then quickly changed her mind, existing in a weird state of being happy and content until I left the area, at which point the game informed me that a divorce had occurred. things take a downturn." (4) "Unfortunately, every social interaction still feels exactly the same as the first game." (8) "The expressions system is too goofy for the more serious tone of Fable II and almost every interaction feels artificial." (4) "While it is certainly amusing using these often lewd expressions to get your point across, it decreases your attachment to the rest of the world." (2) "You may even get bored of having to use the expression system countless times in order to curry favor with the denizens of Albion, which gets quite repetitive." (6) "You can access the likes and dislikes of anyone you meet via a menu, making it the entire process feel disingenuous." (4) "I mean, would you marry someone after they use the same expressions on you for just a mere five minutes?" (8) "When you start exploring the social aspects. During our experience, we were able to max out our evil and corrupt status after only a few hours, whereas becoming completely good and pure when playing as a noble do-gooder took much longer." (2) "If all you care about is the Good meter, however, it's pretty easy to dump a boatload of cash to the Temple of Light and get it maxed out again, so the choice is a bit dulled." (3) In the end, "does it really matter to you if the town guard or the town thug gets the five warrants you've collected? I doubt this kind of choice has much of a real impact on a gamer." (4) The much ballyhooed morality systems "aren't balanced. (2) "The simple combat and predictable story make the early moments feel slight." (2) and "the final boss fight is anticlimactic." (3) "If you're buying the game for the main plot, you're going to be disappointed." (3) Because the citizens of Albion are pretty one dimensional, it's difficult to get really attached to any of them. "The story carries little weight" (2) with a "typical medieval revenge plot" (8) that's "slightly boring and sort of incoherent." (3) "The lack of meaningful character interaction and development is the reason the story often falls flat. "Fable II is short and easy, and the plot is mostly boring." (3) "Running through the core missions from start to finish would only take a handful of hours." (6) "You can race through the main storyline in around a dozen hours or so." (7) "There's not an incredibly large amount of content to go through, and it feels like Fable II pads the play experience by requiring you to venture multiple times through the same areas at different times throughout your journey to collect everything there is to find." (6) "While Fable 2 is now 'all grown up,' its new scale and gameplay elements expose some key issues that other RPGs of this scope have spent years ironing out." (9) "There are almost constant niggling annoyances that persist from the very second the disc enters the drive." (5)
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